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DirectX_11 Free Download

DirectX_11 Free Download


Software features:

DX11 added Compute Shader code examples, which Microsoft revealed at this year'S NVISION conference, and through the slides released at SIGGRAPH and GameFest 2008, we can do some in-depth research.In addition, the early release of DX11 features, for the current DX10 and DX10. 1 hardware users also benefit, because AMD and NVIDIA can develop appropriate drive support ahead of time.

The many features of DirectX 11 seem to suggest that we are ripe for rapid adoption, especially after the release of Microsoft's Windows 7. this trend will be unstoppable.Today, HLSL (High Level Shading Language, advanced rendering language) is fully mature, which is bound to make DX11 in the eyes of many game developers become more attractive, and more and more people are beginning to realize that DX10 is a subset of DX11, which will also play a role in promoting the future rapid adoption of DirectX 11.In addition, DX11 makes parallel programming easier, and its unique features will encourage developers to adopt this API boldly and quickly.DirectX 11 is compatible with the Vista operating system at the same time, so users do not have to worry about not upgrade, and Windows 7 inherent charm in a large extent also prompted Windows XP users to make the upgrade decision, that is to say, for developers, the market will be large enough to run the DX11 system groups.

Microsoft has promised that DirectX 10 can bring revolutionary visual experience and rendering technology, but the result is benevolent, but it is certain that the DirectX 11 may eventually fulfill this promise.While it is not possible to see the effects of DirectX 11's unique features right now, the popularity of this new version of the API will be of great help in stimulating the rise of timely 3D graphics technology.

From DirectX 6 to DirectX 9, Microsoft has been methodically making their programming APIs evolve from a fixed function propagation medium and dynamic data structures to a full, programmable, graphable hardware environment.The evolution from DX9 to DX10 can be said to be a sublimation: the programmability of the DX9 has been further extended and extended, and become more depth and flexibility in the role of the new generation of hardware.In addition, Microsoft has improved the stability and flexibility of DX10 through various means.However, the evolution of DirectX 11 is a lot different.

In order to maximize the programmability, DX11 would rather throw away some of the original structural efficiency.Microsoft built DirectX 11 as the exact parent of DirectX 10/10.1, which adds a lot of fantastic potential to DirectX 11.In particular, DX10 code will become DX11 code that can choose not to perform certain advanced features, and in turn, DX11 can run on all the same level of hardware.Of course, for DX10, not all of the DX11 features are available, but that means developers can develop both DX10 and DX11 hardware at the same time with DX11, regardless of whether the two are completely separate: because the two are the same, but one is a subset of the other functions.However, if some DX11-specific effects (such as tessellator or compute shader) are applied, it is necessary to distinguish the code path, but this is entirely within the benefit of the transition from DX10 to DX11.


















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